Expedition to the Ruins of Greyhawk was one of the final products WotC published for E D&D before the 4E announcement (in fact. Product Blurb: A Dungeons & Dragons super-adventure for characters of levels 8 – Expedition to the Ruins of Greyhawk is a page D&D super-adventure. Title – Expedition to the Ruins of Castle Greyhawk Publisher – Wotc Format – Hardback Pages – MSRP – $ Reviewer – Glenn Vincent.

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To the west, in the not-so-distant city of Verbobonc, Riggby has escaped Iuz’s vengeance by dying of natural causes in his twilight years. Mar 21, Darin rated it it was ok Recommends it for: This page was last edited on 26 Septemberat The Scouring of the Land. The authors simply chose not to use it for the development of the main adventure. Under an oath with Zagig, Mordenkainen vowed never to enter the depths of Castle Greyhawk, but through researching Zagig’s tomes, Mordenkainen only recently found a possible clue to Robliar’s betrayal hidden deep inside the ruins.

Making matters worse are how a number of major Greyhawk NPCs arrive and depart the adventure. Put bluntly, most of this material could have been left out and the actual adventure would not have suffered but could only have benefitted for having more room to work. In the company of his orc henchman Quij and the cleric Riggby, Robilar confidently set into motion Mordenkainen’s grand plan to save the future of the Flanaess.

Articles needing additional references from December All articles needing additional references Pages using deprecated image syntax. ERGH includes extensive material on the City of Greyhawk, the Green Dragon Inn, various Greyhawk personages and a number of sidetreks that have little or nothing to do with the main plot. This adventure also includes useful source material for players and a combat encounter format designed to make the DM’s job easier.

While I feel the authors sacrificed the adventure to create more of a Greyhawk sourcebook, I take my hat off to them, even as I note the adventure did suffer for that choice. Forty years later, in the Greyhawk realm’s Common Year ofthe player characters take on the role of adventurers who arrive at the Free City to explore the Ruins of Greyhawk looking for riches and glory.


The game provides a list of random encounters for each dungeon level, generic dungeon maps left clear of content, and numerous side quests to help the DM along the way and keep the adventure flowing. From Wikipedia, the free encyclopedia. Worse, they learn that she has broken Vayne’s control and has disappeared into the most mysterious and dangerous of Castle Greyhawk’s dungeons, the Tower of Zagig. All of this page count could have been used to further the adventure, instead it comes off as filler and as an attempt by the authors to try to squeeze a Greyhawk sourcebook, or at least a City of Greyhawk sourcebook, into what is supposed to be an adventure.

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At the culmination of his research, in the t of a dozen lost companions, Mordenkainen finally discovered Zagig’s Prison, an entire dungeon level designed to imprison nine demigods encountered by Breyhawk on his travels.

A general summary of Expedition to the Ruins of Greyhawk follows. The Expedition to the Ruins of Greyhawk adventure puts the adventuring party on a quest into the depths of the Ruins of Castle Greyhawk to save the Free City from the forces of the foul demigod Iuz the Evil – the half-fiend son of the demon lord Graz’zt and the evil archmage Iggwilv.

Meanwhile, the PCs return to the Tower of War and seal the passage to the Underdark, preventing the arrival of the Old One’s army and incurring the wrath of Iuz. To see what your friends thought of this book, please sign up. In fact, entire dungeon levels are left unmapped and the DM is encouraged to improvise their castel encounters to fill in areas not covered by the game with their own content.

Expedition to the Ruins of Greyhawk

Of course, this is where the going gets good. Much of the action takes place in the dungeons of Castle Greyhawk.

In darkened chambers deep below the crumbling tower they encounter the ringleader of Iuz’s pending invasion, the preening, breyhawk wizard Vayne, a conniving lieutenant who cannot afford to fail Iuz again. Eric rated it really liked it Feb 14, I do not envy the authors the position into which Wotc placed them but I am glad it was they who undertook the task.

Expedition to the Ruins of Greyhawk

Other books in the series. Iuz, however, managed to escape the battle and fled back to his kingdom where he could recover his power and plot his revenge against his enemies. The PCs discover that Vayne greyhaek a secret weapon against the Old One in the form of a simulacrum of Iggwilv, Iuz’s witch-queen mother.

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With the discovery of Zagig’s Prison, Mordenkainen decided to try to prevent that return from ever happening.

Will Mistretta rated it it was ok Apr 20, Books by Jason Bulmahn. Wake of the Ravager Dark Cadtle Online: Shattered Lands Dark Sun: Chapter 6 In Zagig’s Shadow: Afterward, Robilar, along with the archmage Rarybetrayed Mordenkainen and the Circle of Eight a committee of wizards fo, by killing the great wizards Tenser and Otilukeand leaving Bigby clinging to life. Arctic rated it liked it Mar 21, Tim Janson of mania. Cwstle adventure is set in the game’s World of Greyhawk campaign settingspecifically in and around Castle Greyhawk and its dungeons.

Decades after Zagig now the Archmage Demigod called Zagyg achieved his godhood, a powerful mage from the Free City named Mordenkainen led an expedition into the depths of Castle Greyhawk.

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I’m also not a fan of the “Expedition to There are no discussion topics on this book yet. Tp is presented are a series of mapped out miniature battle encounters, each contained in a room.

Rumors dating back centuries suggest that the treasures waiting to tp claimed below Castle Greyhawk will make the danger worth risking, the exploits of its heroes worth remembering forever. He was the founder of the city’s world-renowned Guild of Wizardry and one of cstle greatest adventuring mages ever to cast a spell. Reset Fields Log in. Here they discover lost shrines to Boccob, Zagig’s divine patron, and learn the hard way to appreciate the archmage’s notorious sense of humor.

Making matters still worse, if the PCs try to stop Iuz once he appears, Iuz will casually smack them down and then, uncharacteristically, let them live to go about their business unhurt.